Revolt the Decimation Lore + Redef framework Game Outline
This mode is not to be confused with revolt the decimation season one, although this reflects exactly the story of revolt the decimation season one. Meaning that the default player class can be any nationality excluding any blonde haired and or blue-eyed persons. This default class is pitted against itself. Although there are two teams, sporting two different team colors, they are still classified as the default player class which at the beginning of every map every player is defaulted to. Every map as the escape routes outside of the quarantined kills zone.
These routes are guarded by both a Nazi and KGB class, which both have inner classes which include various ranks within those classes such as an SS Nazi officer or a lieutenant in the KGB. Upon a player dying as a default class character, that player then next round (or maybe even that same ground) as the option to play as first a KGB low rank class. The role of this class is to guard these escape routes while at the same time activating various events in each map. The vents consist of things such as spawn rooms locking and filling with poisonous gases and or various liquids among other things. They also have options to move various objects within the map such as bridges and secret doors which lead to passageways. All of these events are executed in a control room with a glass window always facing towards the map. This class is a foot thick and heavily reinforced, although may be penetrated with two direct hits from a rocket or grenade. Within this control room the KGB and Nazi characters will be able to access cameras which are placed throughout the map they do this by logging into a computer by manually typing a logging and password which is created at the games website after logging in they are then given access to the full suite of that maps functionality. The higher ranking Nazi/KGB classes will have the option of spawning with a special secondary weapon which is a trickle lies in pistol and or rifle these special weapons will then be able to be supplied with special admissions, such as paralyzing/tranquilizing darts, slow death poison darts, adrenaline injections, among various other drug injections. The KGB class will always have a primary weapon, which would usually be an AK-47 or shotgun, a secondary weapon which will usually be a various pistols of sorts, a knife, and a nightstick. Nazis will have the same minus the nightstick, although they will have better armor. The default class as a wide arsenal of melee weapons at its disposal which they can select and sort through after they spawn in cases/crates near their spawn room/location and or they may find various weapons stashes throughout the map and or in Nazi/KGB supply rooms. It is key to note that thorughout the playing feild, the default class will naturally never find a fire arm of any sort, that is unless a player outside of the feild throws a firearm over the fence and onto the feild. An example of this would be a default class catching a molitov cocktail thrown by a citizen before the bottle hits a hard object and breaks into flames. The default class has vitually no armor but it full of utility and can carry many objects in backpacks and or by strapping the objects to themselves. Nightsticks and trickle lies in pistols/rifles however will not be found as commonplace within a map./playing field.
Every map is viewed by German citizens. They watch from stands or rows of chairs which outline the map from where they watch the game. The chairs are behind a fence of sorts. The citizens will most likely be nonplayer characters, or NPC‘s. Although it will have a wide array of personalities. Such as they may riot if the default class escapes past the fence, rioting among themselves and or against the Nazis and KGB and or the default class. The crowd is always edgy and will often throw beer bottles if not Molotov cocktails, among other things, at the default class, although they made through those same objects at a Nazi, KGB, and or fellow citizen. Some citizens will as well be armed with various weapons such as various nights ranging from a small Swiss Army knife to a booing knife, and or they may carry various pistols ranging all the way to eight revolver.
The default class will not be able to paint sprays unless they come upon us breaking. If the civilian class becomes a playable class then if they respond with a spray can or find one they won’t be able to produce sprays. The Nazis and/or KGB will not spawn with spray cans that will have access to a storage room which will contain spray paint they will be able to produce sprays once they are caring a spray can. When a spray is produced a player must take out and wield a spray can and then hold down the mouse and wave that spraying paint within a certain radius of a suitable wall to produce they are spray. All sprays must be preapproved through your online website account.
The default class does not have to engage in combat with itself, meaning that it may use all talk (there will always be an option of all talk, unless that specific server chooses not to have such, all talk will be effective within eight determent radius depending on the setting) and decide to attempt to use an exit route to escape they may do so. Upon reaching an escape point successfully, the map will end in favor of the default class. If there is nobody playing as either a Nazi or KGB, then the Nazis and or KGB will be provided as bots. Each of these bots will have a unique personality and will also be registered at the website in order to have a unique login for the computer. Each of these personalities will manifest on the games website and the Internet with a high degree of artificial intelligence engaging in various Internet discussions etc. a default class may gain access to the control room, but when one does so, they will not be able to use their login and password to access the functions of that map they will have to hack the computer via various commands and mini puzzles. They will then be able to view cameras in and all around the map and in areas such as the Nazi/KGB offices and supply rooms as well as cameras showing the escape routes. They will also be able to use the computers functions to manipulate the map against the Nazis/KGB and or against their opposing team. When a team from the default class successfully hacks into a control room computer they will be able to manipulate the playing field. Some of these manipulations will result in complete paralysis and or a “checkmate” such as locking a teams spawn room and gassing it, although Matlock theme as a small time frame in which they may prevent such.
The game will also record viturally everything that happens through the server which will be fed back to an MDM server. This data harvesting will be treated as a virtual, multiperson phycology test to see how people act and react with the various options they posses within the various roles that they will author through their time playing the game.

Post by Mikeumus
Peace and Love,
